2010 Ultimate Fantasy Football Draft Strategy
- Summary
Our article “Draft
Strategy Based on Historical Data” was a huge hit and, as
promised in that article, we will now apply our findings to the 2010
season. It is difficult to write an article like this with so many
different scoring systems. For the majority of this article, we’ll
use the WCOFF Scoring (4 pts per TD pass and 1 pt per reception) but
we’ll discuss how the strategy changes for other scoring systems at
the end of the article.
Recommended strategies by
position:
Quarterbacks:
-Draft two QBs in the 11 to 18 range
which is the equivalent of round 8 through 11 in a 12-team league.
Running Backs:
-Draft three of the top 25
RBs which is the equivalent of the first 6 rounds in a 12-team
league.
-Draft four of the top 42 RBs which is the equivalent of the first
10 rounds in a 12-team league.
-Favor the top 6 RBs (early 1st round) and the 13 to 20
group (early 3rd to early 5th round).
Wide Receivers:
-Draft two or three of the top 25 WRs
which is the equivalent of the first 6 rounds in a 12-team league.
-Draft four of the top 43 WRs which is the equivalent of the first
11 rounds in a 12-team league.
-Favor the top 7 WRs (first 2 rounds) and the 17 to 25 group (rounds
5 and 6).
Tight Ends:
-Draft any of the top 12 TEs which is
the equivalent of the first 9 rounds in a 12-team league; we call
this a flex pick which means that you draft your TE whenever you
don’t have value at the other positions.
Defenses and Kickers
-Wait as long as you can but draft one of the top 16 kickers.
-Wait as long as you can but draft two of the top 16 defenses.
If we put all that together,
in the first 11 rounds of a 12-team league, you should have: 2
QBs, 4 RBs, 4 WRs and 1 TE. This is a basic rule that applies to
pretty much all 12-team leagues and all scoring systems unless
strange things happen during your draft. The breakdown is pretty
simple:
Rounds 1-6: 3 RBs and either 3 WRs or 2 WRs and 1 TE.
Rounds 7-9:
1 QB, 1 WR and 1 RB or TE (depending on rounds
1-6).
Rounds 10-11: 1 QB and 1 RB or WR.
These are obviously flexible
by one round or so because a lot of things change during a draft but
they are excellent guidelines to follow and that will give any team
an edge over their opponents in terms of strategy.
These guidelines don’t
change much even in non-PPR leagues that give 6 pts per TD pass. The
only change we would make is that we would probably favor RBs over
WRs in the first few rounds but that always depends on who’s
available. The QB tandem strategy is still the right one, good RBs
are always rare, the TE position is always flexible and you still
need one of the top 12 TEs no matter the scoring system. The only
thing that really changes in a non-PPR league is that WRs lose a
little value compared to RBs.
Our
2010 Ultimate Draft Tool will generally follow these guidelines
but will make automatic adjustments based on how others owners draft
in your league. The
expert league we are currently drafting right now is a very good
example. Don’t worry too much about the players we take, because you
can use your own projections, but the Ultimate Draft Tool is
following our strategies to perfection.
As an incentive, anyone who
signs up for our
forums and makes a valuable post (start an interesting
discussion or add an opinion on something) before Friday August 13th,
will receive 20% off the
2010 Ultimate Draft Tool. The discount will be given as a refund
once you purchase the draft tool.
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